EAs + Monte Carlo Tree Search for the win (*BEST PAPER of EvoAPPS 2020 conference*)

Yes! We did it! :D

Yesterday we presented our last paper on the scope of AI in Videogames entitled «Testing hybrid computational intelligence algorithms for general game playing«, by two colleagues of the University of Málaga (A. E. Vázquez-Núñez and A. J. Fernández-Leiva), together with P. García-Sánchez (@fergunet) and I (A. M. Mora).

It was focused on the domain of General Game Playing, where the aim is to create an autonomous agent able to adapt itself to play to several different videogames (not previously known for it). We used the framework and followed the rules of the General Video Game AI Competition.

Thus, it’s an approach to implement a kind of human-like behaviour the first time we face a new game.

The manuscript was selected as the Best Paper of EvoAPPS 2020 conference (inside EVO* 2020), held online for the first time, due to COVID-19 situation.

The abstract of the work is:

General Videogame Playing is one of the hottest topics in the research field of AI in videogames. It aims at the implementation of algorithms or autonomous agents able to play a set of unknown games efficiently, just receiving the set of rules to play in real time. Thus, this work presents the implementation of eight approaches based on the main techniques applied in the literature to face this problem, including two different hybrid implementations combining Monte Carlo Tree Search and Genetic Algorithms. They have been created within the General Video Game Artificial Intelligence (GVGAI) Competition platform. Then, the algorithms have been tested in a set of 20 games from that competition, analyzing its performance. According to the obtained results, we can conclude that the proposed hybrid approaches are the best approaches, and they would be a very competitive entry for the competition.

And here is the presentation:

Enjoy it!

And, as usual, cite us. ;D

Ants are already in 5G

Today we have presented our first international paper on the scope of 5G. I have used for that my favourite metaheuristic: Ant Colony Optimization, which has been adapted to solve a problem of network service composition, i.e., the so-called Service Function Chaining.

The paper is titled «Applying Ant Colony Optimization for Service Function Chaining in a 5G Network» paper with the same title presented today (22 October 2019) in Granada, on the «6th IEEE International Conference on Internet of Things: Systems, Management and Security (IOTSMS 2019)«, and in this, inside the «International Workshop on Efficient and Smart 5G Technologies for IoT (ES5TI)«.

The abstract of the paper is:

The growth of data traffic and the demand for new services are two of the main challenges to take into account in the design of next-generation networks. Service Function Chaining (SFC) is a technique that allows the execution of advanced services, routing network traffic through an ordered list of virtual functions. This mechanism is getting great relevance due to the rise of Software-defined Networks (SDNs) and the use of Network Function Virtualization (NFV), as well as the offered possibilities in terms of flexibility and automation. Given the existing need for operators to offer low latency services in 5G networks, the composition of this chain is a critical process that affects the performance of these services. Inside this context, this paper presents the design and implementation of an Ant Colony Optimization algorithm (ACO) for the minimization of the routing cost of service chain composition. ACO is a specially designed metaheuristic to work with weighted graphs, also considering restrictions, as is the case of the addressed problem. To test the value of the implemented algorithm, two different instances have been solved. The first one (with only 6 nodes) is a proof of concept, which easily allows to analyze the obtained solutions. The second one (19 nodes) models a medium-size 5G network, and tries to show the performance of this method in a wider graph. The results show that the proposed algorithm can lead to optimal solutions in many cases, even in a short time (less than 0.5 seconds) in the largest instance, so we consider this method as a very promising solution in this field.

The presentation can be see from Slidehare:

Enjoy it!

(and cite us :D)

 

A new lap in the race to improve our evolutionary fuzzy-controllers for TORCS

Last week we presented at the IEEE Conference on Game 2019, held in London (UK), our new paper titled «Beating uncertainty in racing bot evolution through enhanced exploration and pole position selection«.

The abstract of the work is:

One of the main problems in the design through optimization of car racing bots is the inherent noise in the optimization process: besides the fact that the fitness is a heuristic
based on what we think are the keys to success and as such just a surrogate for the ultimate objective, winning races, fitness itself is uncertain due to the stochastic behavior of racing conditions and the rest of the (simulated) racers. The fuzzy-based genetic controller for the car racing simulator TORCS that we have defined in previous works is based on two fuzzy subcontrollers, one for deciding on the wheel steering angle and another to set the car target speed at the next simulation tick.
They are both optimized by means of an Evolutionary Algorithm, which considers an already tested fitness function focused on the maximization of the average speed during the race and the minimization of the car damage. The noisy environment asks for keeping diversity high during evolution, that is why we have added a Blend Crossover (BLX-alpha) operator, which is, besides, able to exploit current results at the same time it explores. Additionally, we try to address uncertainty in selection by introducing a novel selection policy of parents based in races, where the individuals are grouped and compete against others in several races, so just the firsts ranked will remain in the population as parents. Several experiments have been conducted, testing the value of the different controllers. The results show that the combination of a dynamic BLX-alpha crossover operator plus the pole position selection policy clearly beats the rest of approaches. Moreover, in the comparison of this controller with one of the participants of the prestigious international Simulated Car Racing Championship, our autonomous driver obtains much better results than the opponent.

The presentation can be seen below:

As usual, enjoy it and…cite us! :D

From computer engineering and computer science to artificial intelligence

Early June saw the celebration of the Interdisciplinary Summer School on Artificial Intelligence, with talks on diverse subjects that went from creativity in Twitter bots by Tony Veale to my own talk on computer science and engineering and how they can help AI.

The talk had two parts; the first focused on how AI is improving in performance and decreasing its energy footprint via design of specific chips, many of them based on the RISC-V open hardware architecture. The second part was mainly devoted to concurrent programming and how algorithms and whole applications must be changed to meet the challenges of creating cloud-native programs.

Our research group fully supports free software and open science, and the field of AI is ratcheting up its achievements by working on free stacks, from free hardware to the whole set of programs and services that support them. Understanding these stacks will help us design better algorithms and frameworks in the future.

Charla sobre Inteligencia Computacional en Videojuegos

El próximo día 1 de julio yo mismo (@amorag) daré una charla titulada «Inteligencia Computacional en Juegos«.  :D

En la charla hablaré sobre todo tipos de juegos y puzles y las técnicas de inteligencia artificial que se suelen usar para crear o imitar comportamientos inteligentes o parecidos a los de los humanos, tanto a nivel de juegos comerciales, como en el entorno académico e investigador.

El evento ha sido anunciado en Meetup, dentro del grupo Granada Artificial Intelligence Meetup.

El lugar y horario:

 

Quedan pocas plazas ya…¡corre insensat@ y apúntate en Meetup!  :-p

Angry Birds meet EAs at EVO* 2019

Last 24 of April we presented the work «Free Form Evolution for Angry Birds Level Generation» at EVOApplications 2019 (EvoGAMES) a conference part of EVO* 2019, held in Leipzig (Germany).

The abstract of the work is:

This paper presents an original approach for building structures that are stable under gravity for the physics-based puzzle game Angry Birds, with the ultimate objective of creating fun and aesthetically pleasing Angry Birds levels with the minimum number of constraints. This approach consists of a search-based procedural level generation method that uses evolutionary algorithms. In order to evaluate the stability of the levels, they are executed in an adaptation of an open source version of the game called Science Birds. In the same way, an open source evolutionary computation framework has been implemented to fit the requirements of the problem. The main challenge has been to design a fitness function that, first, avoids if possible the actual execution of the simulator, which is time consuming, and, then, to take into account the different ways in which a structure is not structurally sound and consider them in different ways to provide a smooth landscape that eventually achieves that soundness. Different representations and operators have been considered and studied. In order to test the method four experiments have been carried out, obtaining a variety of stable structures, which is the first path for the generation of levels that are aesthetically pleasing as well as playable.

@amorag did a short presentation and later ‘defended’ a poster during the reception act. The presentation is a description of the poster:

Actually the poster was selected as the second best of the conference by the attendants. :D

Those interested can found the paper at Springer web: https://link.springer.com/chapter/10.1007/978-3-030-16692-2_9

Enjoy it… and cite us! ;D

Improved Genetic Fuzzy Drivers presented at CIG 2018

Last week I presented at IEEE CIG 2018 (held in Maastricht, The Netherlands) our following step in our research about autonomous drivers for Car Racing Simulators, such as TORCS, titled «The Evolutionary Race: Improving the Process of Evaluating Car Controllers in Racing Simulators«.

As commented before by @jjmerelo and later by @fergunet, we designed with Mohammed Salem (University of Mascara) a driver’s AI in which two Fuzzy Subcontrollers were hybridized with a Genetic Algorithm.

In this work we present a better evaluation approach for the GA, combining three methods: heuristic track choosing, improved fitness functions, and race-based selection of the best.

The abstract of the work is:

Simulated car races have been used for a long time as an environment where car controlling algorithms can be tested; they are an interesting testbed for all kinds of algorithms, including metaheuristics such as evolutionary algorithms. However, the challenge in the evolutionary algorithms is to design a reliable and effective evaluation process for the individuals that eventually translates into good solutions to the car racing problem: finding a controller that is able to win in a wide range of tracks and with a good quantity of opponents. Evaluating individual car controllers involves not only the design of a proper fitness function representing how good the car controller would be in a competitive race, but also the selection of the best solution for the optimization problem being solved; this decision might not be easy when uncertainty is present in the problem environment; in this case, weather and track conditions as well as unpredictable behavior of other drivers. Creating a methodology for the automatic design of the controller of an autonomous driver for a car racing simulator such as TORCS is an optimization problem which offers all these challenges. Thus, in this paper we describe an analysis and some proposals to improve the evaluation of optimized fuzzy drivers for TORCS over previous attempts to do so. It builds on preliminary results obtained in previous papers as a baseline and aims to obtain a more competitive autonomous driver via redesign of the fitness evaluation procedure; to this end, two different fitness functions are studied in several experiments, along with a novel race-based approach for the selection of the best individual in the evolution.

And the presentation is:

You can check our paper in the proceedings of the conference.

Enjoy it!

(And cite us as usual :D)

A data-mining based process to early identify breast cancer from metabolomic data

Abstract of our work presented at EURO 2018, the largest and most important conference for Operational Research, co-authored by Víctor M. Rivas Santos, jointly with researchers of Complejo Hospitalario de Jaén and Fundación Medina.

This paper was presented last 9-July-2018 at Valencia, as part of the stream Data Mining and Statistics.

A data-mining based process to early identify breast cancer from metabolomic data

Abstract

We present the results yielded by our multidisciplinary group in the task of discriminating blood samples coming from breast cancer patients and healthy people. Models used to classify samples have been built using data mining techniques; data have been collected by means of liquid chromatography-mass spectrometry, a technique that detects and quantifies the metabolites present in blood samples.

Different algorithms have been tested under 10-CV and 75/25 scenarios. Our experiments showed that IBk, and J48 and Logistic Model Trees yielded rates greater than 90% only for healthy people. Naive Bayes and Random Forest enhanced the previous results in the 10-CV approach, but they did not yield more than 85% of true positives for patients in the 75/25 one. Finally, Bayesian network resulted to be the best algorithm as rates greater than 90% were yielded for both patients and rest of the people.

Many statistics have been computed as well as confusion matrices, showing that the model built by Bayesian network can effectively be used to solve this problem. Currently, the metabolites used to do built the model are being identified by biochemists. This last step will be definitive in order to consider them as a valid biomarker for breast cancer.

Detección y predicción de flujos de personas y vehículos

En el marco del congreso CIMAS 21, que se celebrará en Granada, haré una presentación sobre las posibilidades de nuestro sistema de detección de tramas WiFi y Bluetooth, del que ya hemos hablado varias veces.

La presentación se centrará en los aspectos más analíticos de la plataforma, viendo las posibilidades que puede tener para un destino turístico con énfasis deportivo.

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