Yesterday, Alexander Lyubchenko, post-doctoral researcher from Omsk State Transport University, made a report on the topic “Mathematical support for preventive maintenance periodicity optimization of radio communication facilities”.
The presentation was:
He presented the results of his research field and shared with us ideas for future work.
A small discussion took place concerning the application of another research approaches for solving the presented task, which could provide better efficiency and accuracy of calculations… Somebody said Evolutionary Algorithms? Yes, of course! :D
Thus, it is possible to conclude that the organised event was productive.
Alexander is doing a short visit to our group until next June.
UGR was one of the partners participating in this project. More concretely, GeNeura’s members have contributed by leading WP2 – MUSES framework definition and integration during the completion of tasks to define the MUSES System Architecture. In addition, GeNeura’s research has been applied to the project in WP5 – Self-adaptive event correlation, lead by a Spanish security company S2 Grupo. The main purpose of this WP was to develop a system which, on the one side, uses event correlation to detect Security Policy violations and, on the other side, performs an analysis of all the data in the system and creates new Security Policies or enhances the existing ones. Different types of classification, rule association, and clustering algorithms, as well as Data Mining techniques, have been applied with satisfactory results. These results were specially welcomed by the comission, ponting that such a system will be very helpful to enhance security. Also, MUSES is an Open Software project, and you can contribute at https://github.com/MusesProject
The results were presented by S2 Grupo and GeNeura together. The slides are now published on Slideshare:
It has been a pleasure for GeNeura to work in MUSES
After the bad experience of spending money in clusters and grids and then spending more time doing maintenance, hack-proofing and installing stuff than science, maybe it is the time to rethink how massive distributed evolutionary computation should be done. Nowadays there are lots of free or use-based resources that can be tapped for doing volunteer-based evolutionary algorithms. That is way my last keynote and tutorial have dealt with that: the IDC Keynote, Low or No Cost Evolutionary computation, which you can access here in Heroku, puts the money where its mouth is: talking and doing volunteer-based evolutionary computing at the same time. The PPSN tutorial, Low or no cost distributed evolutionary computation, touched on the same topic, only longer and with more enphasis on tools.
Dentro del Primer Simposio Español de Entretenimiento Digital (SEED) del CEDI 2013, presentamos una herramienta para visualizar código Java en forma de videojuego tipo Super Mario. El artículo se llama “Code Reimagined: Gamificación a través de la visualización de código”.
La idea consiste en una representación tipo mapa (parecido a un treemap) del árbol sintáctico. Los bloques de código se representan mediante plataformas, las expresiones como cajas, los bucles con tuberías y el retorno como una puerta… la verdad es que esta representación da mucho juego.
Al ejecutar paso a paso el programa se visualiza a Secret Maryo (la versión libre de Super Mario) recorriendo el escenario del programa.
This week several members of Geneura group and ANYSELF project are attending to GECCO 2013 conference in Amsterdam. I’ve presented two papers related with OSGiLiath:
The first one, entitled Developing Services in a Service Oriented Architecture for Evolutionary Algorithms has been presented inside the EvoSoft workshop. It is a more technical continuation of the work “Service Oriented Evolutionary Algorithms“. Here is the abstract:
This paper shows the design and implementation of services for Evolutionary Computation in the Service Oriented Architecture paradigm. This paradigm allows independence in language and distribution, but the development requires to manage some technological and design issues, such as abstract design or unordered execution. To solve them, OSGiLiath, an implementation of an abstract Service Oriented Architecture for Evolutionary Algorithms, is used to develop new interoperable services taking into account these restrictions.
And here the presentation:
I also have presented the work “A Service Oriented…