Dealing with Noisy Fitness in the Design of a RTS Game Bot

This paper is a part of my Final Degree Project and it’s the result of our participation in the Google AI Contest of 2010. It’s also my first presentation in an conference, and the first time in English. In this paper we talk about the design of a bot that can play (and win) to the game Planet Wars. In this post we can read the rules of the contest and the game.

In this paper, we study the impact of the noisy fitness in the desing of the bot, because the choose of a bad fitness can make useless the genetic algorithm.

The presentation can be found here:
http://www.slideshare.net/antaress/dealing-with-noisy-fitness-in-a-rts-game-bot-design

This paper was accepted in the EvoGame and was nominated for the best paper.

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