Accesit for OSGiLiath in the local edition of the Free Software Contest #CUSL7

Reblogged from OSGiLiath:

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Yesterday, it was the final of the local edition of the Spanish Universitary Free Software Contest and OSGiLiath was awarded with an accesit : )

The winner of the event was Zomblind, an awesome game for blind people. Participating in the contest has helped to improve the framework (as I explained in previous posts), and the experience worth it.

Read more… 41 more words

Our friend Pablo has achieved an accesit in the local edition of the Free Software Contest.

Is entropy good for solving the game of MasterMind?

Well, it does. In another paper published in the Evostar conference, we compare several methods for measuring how good a combination is when compared to the others that could possibly be the solution; so far we had mostly used most parts (counting the number of non-zero partitions), but, in this paper, that compares our previous Evo method with another created by the coauthors, Maestro-Montojo and Salcedo-Sanz, we find that Entropy, at least for these sizes, is the way to go. Here’s the poster


You can access the paper Comparing Evolutionary Algorithms to Solve the Game of MasterMind, by Javier Maestro-Montojo, Juan Julián Merelo and Sancho Salcedo-Sanz (first and last authors from the University of Alcalá de Henares) online or request a copy from the authors.

Special issue of Evolutionary Intelligence focused on games

Do you apply bioinspired techniques to games? Specially evolutionary algorithms? Submit a paper with your work to the Special Issue of Evolutionary Intelligence focused on games.

Anything related to games is valid, provided evolutionary techniques (or, in general, bioinspired techniques):

  • Level design
  • NPC design
  • Learning in games
  • Behaviour mining
  • Puzzle solving

Please check the dates: the deadline for submission is May 10th, 2013, the notification of acceptance/revision/rejection will be given by June 10th, 2013 and the final manuscript submission date is July 1st, 2013. The articles must be submitted via the

More results of the hispano-mexican collaboration

As a result of a collaboration with Mario García Valdez, Leonardo Trujillo and Francisco Fernández (this one from Spain) we have published two papers based on the EvoSpace framework a pool-based evolutionary architecture for interactive and straight evolutionary computation. The first paper describes the EvoSpace-i, the interactive part and is well described by Paco Fernández in our group blog, and the

Presentación del proyecto SIPESCA en el programa Con-Ciencia de Canal Sur

Este programa está dedicado a mostrar, explicar, educar, divulgar, entretener, informar, sorprender, y fomentar las vocaciones científicas. Se trata de un espacio quincenal de 30 minutos de duración para divulgar la ciencia.
Captura de pantalla 2013-03-17 a la(s) 22.32.27
Este domingo 17 de marzo han emitido la entrevista (cortita) que nos hicieron hace unas semanas dentro de los proyectos que se llevan a cabo en el CITIC.
Captura de pantalla 2013-03-17 a la(s) 22.14.57 SI
El vídeo completo del programa está en la URL:

http://www.canalsuralacarta.es/television/video/la-fisica-del-correcaminos/60892/265

Captura de pantalla 2013-03-17 a la(s) 22.14.37 SI
La entrevista a nuestro proyecto está a partir (más o menos) del minuto 5:37
Captura de pantalla 2013-03-17 a la(s) 22.15.36 SI
En esta ocasión se trató sólo de presentar el proyecto. Más adelante esperamos presentar más resultados en una sección más extensa del mismo programa.

The 5th Hackathon

Hola que ases. Six projects have taken part this year in the 5th hackathon at Granada for the University Free Software Contest, three of which come from the GeNeura team. We spent all the weekend working at Cocorocó’s facilities. We worked but also enjoyed it and had fun.  And the projects from GeNeura team are….:

OSGiLiath (from Pablo García, source code)

OSGiLiath (OSGi Laboratory for Implementation and Testing of metaHeuristics) is an open source framework for Service Oriented Evolutionary Algorithms.

ZomBlind (from Antonio Fernández, source code)

Zomblind is a post-apocalyptic mobile game of zombies. You have surely “lived” that, but now you can’t see your enemies, just hear them… Designed for players with visual impairments.

Code-Reimagined (from Javier Asensio, source code)

The idea is simple: turn your java code into a Super Maryo game stage. Then you can follow Maryo while debugging your code and quickly access any place on it. Many features are expected to be developed in the future.

The other competing projects are:

If you like any, join!

Introducción a Clojure

Clojure es un miembro de la familia LISP que se ejecuta sobre la JVM pudiéndo consumir y producir para dicho entorno.

Se destaca por poseer conceptos que facilitan el desarrollo de aplicaciones concurrentes además de la flexividad que de por sí significan las macros de los LISPs. En esta presentación se hace una introducción que destaca algunas de sus características así como ejemplica mediante demos.

Para profundizar en el tema se recomienda el libro Clojure Programming (2012) de Chas Emerick, Brian Carper, and Christophe Grand así como las presentaciones hechas por su creador:

http://www.infoq.com/presentations/Value-Values

http://www.infoq.com/presentations/Simple-Made-Easy-QCon-London-2012

http://www.infoq.com/presentations/Value-Identity-State-Rich-Hickey

http://www.infoq.com/presentations/hickey-clojure